During the Unreal Engine 5 conference, a new Tomb Raider title was announced. Crystal Dynamics (Marvel’s Avengers) retains control and will operate Epic Games’ engine.
Epic Games organized a small conference around the new version of its in-house graphics engine, the Unreal Engine 5. Between two demos and a slide presenting the developers who will use the tool – like CD Projekt Red with The Witcher 4 -, the livestream ended with a strong announcement: a new Tomb Raider is well in the boxes of Crystal Dynamics (Marvel’s Avengers).
The Tomb Raider saga continues
While the 25th anniversary of the franchise could have been celebrated, there was ultimately nothing significant, so much so that we could question the future of the license. But the developers will not turn away from Lara and formalize a new Tomb Raider game under Unreal Engine 5.
Crystal Dynamics is proud to be part of the launch of Unreal Engine 5. This new engine translates to next level gaming experiences in terms of storytelling. And that’s why we are happy to announce today that we have just started the development of our next Tomb Raider game using the Unreal Engine 5. Our goal is to push the boundaries of graphics and deliver the high-quality, cinematic action-adventure experience that fans of Crystal Dynamics and the franchise deserve. We look forward to taking this trip together.
As Dallas Dickinson, general manager, says, the development of this new-gen Tomb Raider has barely started. So inevitably, there was no image, title (not even provisional) or platforms. However, it’s not hard to guess that the game will be available on PS5, Xbox Series as well as PC… and on a possible Nintendo Switch 2.
In your opinion, has Crystal Dynamics taken the right direction with the reboot? Happy to know that a new component is in the works? What environments would you like to travel? Tell us everything in comments.